AI Insights · Timothy · July 2025
Top 5 Paid iOS Games in Australia: Q2 2025 Performance
Explore the performance trends of the top 5 paid iOS games in Australia during Q2 2025, based on Sensor Tower data.
In the second quarter of 2025, the top paid games on the iOS platform in Australia demonstrated varied performance trends. Here's a closer look at the weekly metrics for these popular titles, as reported by Sensor Tower.
Minecraft: Dream it, Build it!, published by Mojang, saw a peak in weekly revenue at approximately $110K in mid-April, with a gradual decline to about $47K by the end of June. Weekly downloads started at nearly 2K, experiencing a slight decrease to around 1.7K. Active users initially increased from 30K to over 37K in April, later stabilizing at around 33K.
Bloons TD 6 by Ninja Kiwi maintained a steady revenue stream, peaking at $6.1K in late June. Downloads fluctuated minimally, reaching up to 439 in mid-April. Active users increased noticeably from 3.6K to 5.2K by the quarter's end.
Balatro from Playstack Ltd experienced a decline in revenue from $5.1K to $3K throughout the quarter. Downloads were relatively stable, peaking at 617 in mid-April, while active users saw a slight decrease from nearly 5K to 4K.
Stardew Valley, by ConcernedApe, showed consistent growth in revenue, reaching $1.6K by the end of June. Downloads remained steady, with a peak of 415, and active users hovered around 1.4K.
Solitaire from MobilityWare saw weekly revenue fluctuate, ending at $1.4K. Downloads peaked at 4.7K in late April, while active users saw a rise from 48K to 51K by the end of June.
These insights highlight the dynamic nature of the gaming market on iOS in Australia. For more detailed data, visit Sensor Tower.